#ifndef __TESTWORLD_SCENE_H__
#define __TESTWORLD_SCENE_H__

#include "cocos2d.h"
#include "SimpleAudioEngine.h"
//#include 
#include "cocoa/CCGeometry.h"
#include <memory>
#include <vector>
class AngrySquirrelsScene : cocos2d::CCLayer
{
public:
	AngrySquirrelsScene(void);
	~AngrySquirrelsScene(void);


	//virtual bool init();

	// implement the "static create()" method manually
	CREATE_FUNC(AngrySquirrelsScene);

	void spriteMoveFinished(CCNode* sender);
	void gameLogic(float dt);
	void updateBox2D(float dt);
};

#endif